Build your first Studio app
A walkthrough from an empty environment to a working app — a table, a screen, a list that came from it, a toolbar and a drawer that writes a record back.
A walkthrough from an empty environment to a working app — a table, a screen, a list that came from it, a toolbar and a drawer that writes a record back.
How a maker creates a Studio app, and what one is for.
How a maker lays a report out on the canvas inside the platform, and how saving turns that drawing into the template that prints.
How a maker draws a screen on the canvas, and what saying what each object is buys you.
Give a screen its own state, drive what it says and shows with expressions, and let a control write back to what it reads.
Make a component once, drop it anywhere, give it states, and let it follow the theme.
Draw a component once, place it in as many apps as you like, and change it in one place.